Beautiful textures, it reminds me of the Terry Pratchett novel "The Carpet People".. I think I should go and read that now
If you don't mind.. i've got a bit of an amateur question i'd like to ask you.. how do you manage to fill up the whole screen with such detail? Is it more triangles or different settings? Or are you just really good at fine tuning the flames?
You can fill a screen by adding linear transforms (triangles with linear variation set to 1), eventually rescaling them and moving them to different areas, this is known as "tiling". But generally I'm not using this method, because the more triangles you add, the more difficult it is to control the construction of the fractal (imo), and it also becomes very difficult to color. My fractals have rarely more than 3 or 4 transforms.
To remove unwanted elements or empty space, I'm using the Adjust/Rendering/Master scale option. Raise the value to get closer, and in the Camera tab, X, Y and rotation to frame your picture as you want. Never touch the zoom option (in the Adjust/Camera tab or main window), because it increases the rendering time dramatically. This is not the case with the master scale option. It may slightly lower the quality of the rendering if you raise it a lot, but it's generally acceptable, and when it's not, just raise the quality option in the Render window or render at a higher resolution.
Thanks! I'll try it later and see what I can come up with. In case you're interested, I mentioned you in the description for my deviation, Asphyxia [link] I think it's the best work i've done so far involving textures in Apophysis