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August 20, 2006
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:iconcygx1:
Apophysis 2.04b
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:iconwarren-wol:
i'm thinking cotton candy turned inside-out. love the colors and texture.
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:iconcygx1:
`CygX1 Feb 10, 2009   Digital Artist
Thank you, I'm glad you like it!
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:iconcygx1:
`CygX1 Aug 6, 2007   Digital Artist
:D
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:iconblacktoweroftime:
wauu, a very soft and fury thing...
..laing down and dream on it :-)
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:iconlive2b:
If this is a carpet, it must be a magic carpet. It makes me want to lie down in the soft folds and dream.............................
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:iconcygx1:
`CygX1 Sep 5, 2006   Digital Artist
:D Thank you for the nice comment and :+fav:, Ginny!
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:iconlive2b:
You're most welcome Luc!! :hug:
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:iconddrmidian:
~DDRMidian Sep 4, 2006   Digital Artist
Beautiful textures, it reminds me of the Terry Pratchett novel "The Carpet People".. I think I should go and read that now :D

If you don't mind.. i've got a bit of an amateur question i'd like to ask you.. how do you manage to fill up the whole screen with such detail? Is it more triangles or different settings? Or are you just really good at fine tuning the flames? ;)
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:iconcygx1:
`CygX1 Sep 4, 2006   Digital Artist
Thanks for your comment, and for the :+fav: as well!

You can fill a screen by adding linear transforms (triangles with linear variation set to 1), eventually rescaling them and moving them to different areas, this is known as "tiling". But generally I'm not using this method, because the more triangles you add, the more difficult it is to control the construction of the fractal (imo), and it also becomes very difficult to color. My fractals have rarely more than 3 or 4 transforms.

To remove unwanted elements or empty space, I'm using the Adjust/Rendering/Master scale option. Raise the value to get closer, and in the Camera tab, X, Y and rotation to frame your picture as you want. Never touch the zoom option (in the Adjust/Camera tab or main window), because it increases the rendering time dramatically. This is not the case with the master scale option. It may slightly lower the quality of the rendering if you raise it a lot, but it's generally acceptable, and when it's not, just raise the quality option in the Render window or render at a higher resolution.

I hope this will help. :-)
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